Resources for Faculty
Services at a Glance
Our consultants will work with you to turn your assignment idea into a training plan and deliverables that ensure learning outcomes are met.
Availability of Tools
The right hardware and software can make all the difference in completing a variety of projects. Our team ensures access across the Commonwealth.
We aim to make grading assignments simple and effective with a sample rubric developed with instructors and strong partnerships with IDs and librarians.
Our just-in-time resources provide access to 1:1 help via hotline and self-serve learning via tutorials and interactive modules – all to ensure student success.
Creative Learning Initiatives (CLI) supports creators through the Media Commons, IMEX Lab and Maker Commons. Our CLIve chatbot leverages artificial intelligence to help you create amazing assignments that engage your students with audio, video, web, graphics and more.
How Media Projects Impact Learning
Media Commons projects can enhance your courses by encouraging students to look at problems and prompts in a different way. Below are several areas that multimedia projects can benefit.
To schedule a media software training workshop for your class, fill out the Workshop Request Form.
Encourage Problem Solving
Media Commons projects teach students to approach assignments through a problem-solving lens. Students are presented with a challenge and then must come up with appropriate techniques to creatively express their idea.
Supporting Theories and Notes
Students produce knowledge and form meaning based upon their experiences (Driscoll, 2005, p. 387).
Creating a multimedia project is an example of using trial-and-error to solve problems. Students will grow their ability to systematically solve a problem in a logical way.
Project-Based Learning (PBL)
Students gain knowledge and applicable skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge. (Krajcik, J. S., & Blumenfeld, p. 2006).
This is a type of active and engaged learning in which students are inspired to obtain a deeper knowledge of the subjects they’re studying through real world activities.
Students can work in small groups to complete tasks and learn from one another’s experiences. This supports knowledge building around the content of the project and multimedia production.
Supporting Theories and Notes
Vygotsky’s Social Cognitivism
Emphasize the learner’s own processes and construction of knowledge from information presented, focuses on how society, environment, and experiences shape knowledge (Yilmaz, 2011, p. 207).
Develop Writing Skills
Writing for a video or a podcast challenges students to think about their content in a different way. Video can stand on its own and tell a story if it is shot well. Narration can reinforce that visual story. Similarly, a podcast needs to be presented in a creative and concise way so that listeners can easily digest the information. Writing for multimedia fosters a deeper understanding of content as students pare down information to the essential facts and think about ways to creatively present their content.
Supporting Theories and Notes
Learners digest information to create their own knowledge and connect new knowledge with existing knowledge. New experiences with and self-reflection on those experiences help students learn and form new ways of thinking (Driscoll, 2005, p. 384-410).
Following this teaching model, the instructor may want to include time for reflection with the assignment through either a class discussion, or a written format.
The ability to extend what has been learned in one context to new contexts (Perkins, D.N. & Salomon, G., 1992).
Content that students are creating may be familiar, but the unfamiliar challenge of using multimedia to convey information helps reinforce that information and build new problem-solving strategies.
Foster Deeper Connections
Working through the many steps of a multimedia project helps students make further connections with the course content. Media Commons projects address many different learning styles, from the auditory to the visual learner to those that learn by writing and doing. Students are encouraged to think outside of the box and make new connections between what they are learning and their own personal context. This helps them reach a higher level of thinking and application of knowledge. It also fosters the learner making connections with prior knowledge.
Supporting Theories and Notes
Implicit learning is characterized as “situations in which complex information is acquired effortlessly, and the resulting knowledge is difficult to express verbally” (Bransford et al., 2006, p. 19).
Cognitivists focus on theories that are learner-centered and consider what the learner already knows, how they learn, and how the information/topic is helpful for them (Yilmaz, 2011, p. 204-212).
Media Commons projects can help provide context for learning.
Constructivist Learning Goals/Settings for the Classroom
- the opportunity to explore and experiment is a small controlled setting (Driscoll, 2005, p. 384-410)
- the opportunity to collaborate and share different opinions and viewpoints (Driscoll, 2005, p. 384-410)
- presentation of information in multiple ways to address different learning styles(Driscoll, 2005, p. 384-410)
- the opportunity for the learner to pick how, when, and why they will learn, this should be supported through instructor facilitation (Driscoll, 2005, p. 384-410)
- the opportunity for the learner to understand their metacognitive processes, so they can expand and learn from it (Driscoll, 2005, p. 384-410)
Adaptive expertise relies on innovation and efficiency, it is also greatly aided by the help of metacognition and understanding of how innovation and efficiency in the learning environment help the learner learn (Bransford, Brown, & Cocking, 1999, p. 45-48).
Bransford, J. D., Barron, B., Pea, R. D., Meltzoff, A., Kuhl, P., Bell, P., & Stevens, R. (2006).
The Cambridge Handbook of the Learning Sciences (p. 19-34).
Bransford, J. D., Brown, A. L., & Cocking, R. R. (1999). How people learn: Brain, mind, experience, and school. National Academy Press.
Driscoll, M. (2005). Psychology of learning for instruction. Pearson. National Research Council.
How People Learn: Brain, Mind, Experience, and School: Expanded Edition. Washington, DC: The National Academies Press, 2000.
Krajcik, J. S., & Blumenfeld, P. (2006). Project-based learning. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (p. 317–334). New York: Cambridge.
Perkins, D. N., & Salomon, G. (1992). Transfer of learning. International encyclopedia of education, 6452-6457.
Yilmaz, K. (2011). The Cognitive Perspective on Learning: Its Theoretical Underpinnings and Implications for Classroom Practices. The Clearing House, 84, 204-212.
Mobile Media Program
The Mobile Media Program has been putting iPad-based media production kits in the hands of students since 2014. With the latest hardware’s powerful new capabilities, this opportunity now supports both traditional video and audio creation but also augmented reality, robotics and more.
Get Inspired: Teaching Across the Commonwealth
This section of the Media Commons site aims to give our faculty clients from across the Commonwealth a space to share their stories: where their project ideas came from, what goals they had for their students and how Media Commons helped bring it all together.
Thinking of adding a media project to your classroom? Get inspiration from Penn State faculty all across the Commonwealth. Each case study features examples of outcomes, grading rubrics and more so that you can choose elements to add to your course.
Get Going: Tools for Your Classroom
Curious about Adobe Express?
Perhaps you’ve heard of Adobe (Creative Cloud) Express, the simple-to-use, online publishing platform that allows students to create great looking web presentations with no coding necessary. It could be a great fit for sharing research-based assignments out of your classroom – learn more.
Instructor’s Guide to Media Activities
Our guide has been designed to provide tips on designing and implementing digital media projects in your classes. In it, you’ll find essentials to help ensure you have a successful experience with your students – both in and out of the classroom.
Need a little help with a project you’ve assigned or activity your students have embarked upon? These resources should fit the bill.
Get Support: Available Faculty Services
In-Class Workshops + Labs
If you are assigning a multimedia-intensive project in your class, we can conduct an in-class workshop in our instructional computer lab to get your students up-to-speed on the required software quickly.
For University Park courses, we also offer the use of our lab for classes to work on their assignments during a class period. These allow for both yourself and a Media Commons consultant to be available for students to answer any questions or give advice on the progress of their projects.
Contact Media Commons prior to sending large groups of students our way – and as early in the semester as possible. The more in advance we know, the better the assistance we can provide.
Ready to Get Started?
If you’re all set to deploy a media project in your classroom – or just want to talk with a consultant – please get in touch.